What he seems to be asking is for binds to react differently based on what frame the mouse is over at the time the bind is used. I know it won't work by class, and possibly not by role, but if target/player/raid frames have their own different framenames, then it could be possible to filter by that.
Example: Mouse1 is bound to, say, 3 abilities. 1 for Player frame, 1 for, Target frame, and one for Party frame.
What it seems like he's asking though, for is frame sets, as you're planning on.
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