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08-02-18, 03:11 AM   #1
yess
A Fallenroot Satyr
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Join Date: May 2008
Posts: 29
Detecting the start of a boss fight?

How can I execute code when the player has engaged a boss?

I usually use the PLAYER_REGEN_DISABLED / ENABLED events to execute code based on combat status.
Do I need to look into COMBAT_LOG_EVENT_UNFILTERED for this?
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