Lord help me, I think that actually did make sense.
Lately I've been pouring over the XML, and have been learning a lot about the fundamental architecture there. The system here is a lot more wide open than it was in DAoC. It can be more complicated, but once you get a handle on it, I've found you can do some comparatively nifty stuff with the parent child relationships, particularly when you toss a little lua in to assist something more complex. The lua stuff is coming, gradually. Thankfullly what I tend to work with doesn't require a ton of it, and what I do use it for is fairly simple, but I find myself calling more and more functions as my XML (and my end result in game) gets more and more intricate.
I will definitely play around with the tables, even if only just to see if I can get them working.
By the time I'm happy with what I'm doing with DiivSkins, I might actually understand some of what has thus far been so baffling for me when I dig around in the more complicated AddOns.
As always, thanks so much for your reply Beladona.