Originally Posted by semlar
It's unclear to me what you're trying to do from the screenshot and your description, but you can give the illusion of making a section of a texture transparent by placing two textures side by side, changing the alpha of one of them, and using texture:SetTexCoord to keep the images aligned if needed.
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I want to make the health statusbar of the pet (the green bar on the top left) see through, but only on the area behind the castbar time.
The "issue" i have here, that this is basically "my/default setting", the width/height & placement of the UFs can be set by users, so with that in mind i have to keep in mind that basically the layout could be very different.
Thanks for the info.