Thread: Quest tracking
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05-12-09, 04:09 AM   #19
spiel2001
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That looks to me like the code is before 5.03.02 because in that release I eliminated the management of the quest frames entirely if the watch frame exists. Also, the two lines

nUI_Movers:movableFrame( QuestFrame );
nUI_Movers:movableFrame( QuestLogFrame );

have nothing to do with the quest watch and probably do not need to be commented out. The QuestLogFrame is the one you open when you press "L" and is unrelated to the WatchFrame. The QuestFrame is the one that's used by the quest giver to display the quest when you first pick it up and/or turn it in and is also unrelated to the WatchFrame.

If you update to the 5.03.02, as mentioned, the problem should already be fixed and none of these changes should be needed.
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