Thanks for you reply Ketho.
I have tried what you send and it was almost as you said.
(more a hit of 20-25 FPS in my case)
Originally Posted by Ketho
This doesn't seem to give a massive FPS drop, but still gives you a 5-10 FPS hit.
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The only source of the problem is the command
SetMask() when in combat (mainly for the frame "
TargetFrameToT")
I found
this post when getting some information about
SetMask() but unfortunately it didn't worked.
I attempted by myself some other stuff like applying mask to each specific frames at specific events
Lua Code:
if event == "PLAYER_TARGET_CHANGED" then
TargetFramePortrait:SetMask(("Interface\\CharacterFrame\\TempPortraitAlphaMask"))
etc... but to no avail.
SetMask() still cause trouble with FPS.