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05-14-17, 10:03 PM   #22
lightspark
A Rage Talon Dragon Guard
 
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Join Date: Sep 2012
Posts: 341
Originally Posted by StormFX View Post
Actually, you shouldn't need to cut the mask. Just cut the icon. Use SetTexCoords(...) on the Icon layer to remove the funky edges Blizzard puts on them. Then just make sure your mask and icon are the same size (eg, 64x64 scaled to 32x32 in-game) and, assuming your mask texture is set up correctly, you should be good. In my new "testing" skin, I'm simply using the same texture (with alpha) for the mask that I'm using for the pushed/disabled/flash textures.
That's not what I meant, some people prefer to use texture atlases instead of individual textures for stuff, so they may end up adding the mask to the atlas, but they won't be able to "cut" it from the atlas to use in the game. The client will try to use entire atlas as the mask o_O

That's what I did and it didn't work Didn't want others to experience the same issue and waste their time
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