Originally Posted by lightspark
That's not what I meant, some people prefer to use texture atlases instead of individual textures for stuff, so they may end up adding the mask to the atlas, but they won't be able to "cut" it from the atlas to use in the game. The client will try to use entire atlas as the mask o_O
That's what I did and it didn't work Didn't want others to experience the same issue and waste their time
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Oh, I got ya. My mistake.