Originally Posted by Rainrider
No need for SetFontObject.
lua Code:
f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
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Duh, if he decides to re-set it later, he'll have to use SetFontObjcect
On a side note, there's a bug, and it won't be fixed in the near future, if you use font string's SetFont method, you won't be able to use SetFontObject for that font string anymore.