WorldMapFrame loads before any of your addons, so you'll need to address its overlay frames directly:
Lua Code:
local function ShowBountyTooltip(self, bountyIndex)
print("WorldMapBountyBoardMixin:ShowBountyTooltip " .. tostring(bountyIndex))
end
for i, frame in ipairs(WorldMapFrame.overlayFrames) do
if frame.ShowBountyTooltip then
hooksecurefunc(frame, "ShowBountyTooltip", ShowBountyTooltip)
end
end
hooksecurefunc(WorldMapBountyBoardMixin, "ShowBountyTooltip", ShowBountyTooltip)