Originally Posted by Kanegasi
Hekili explains what they do to track melee enemies in the settings. It's a heuristic process that combines nameplate counting and a timer of damage. If a melee ability hits an enemy, that enemy's guid is counted for a few seconds. If you don't hit it again and its nameplate can't be found, or it records that unit's death in the combat log, it drops the enemy.
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Wow i'll have to keep looking to find where its doing this, thats pretty smart. Thanks for the info, this might work for what im doing.