Forgive me if this is covered before, but UnitAura() seems to have a new argument related to nameplates:
local name, rank, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll, timeMod = UnitAura(unit, i, filter);
Maybe these are the debuffs applied by other players that show on your nameplates?
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1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28
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