Originally Posted by lieandswell
Forgive me if this is covered before, but UnitAura() seems to have a new argument related to nameplates:
local name, rank, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll, timeMod = UnitAura(unit, i, filter);
Maybe these are the debuffs applied by other players that show on your nameplates?
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UnitAura output looks like this:
Code:
local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura(unit, i, filter);
nameplateShowAll means the aura is displayed on all nameplates whereas nameplateShowPersonal means it's shown only on you or your pet