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07-29-18, 11:53 AM   #5
Rilgamon
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Only one part (the first that returns true) of your if/elsif construct will be handled.
Since your xp-bar is only touched when playerlevel is below max level it should never trigger on maxed chars.
You should change your if/elsif construct to update the part your event indicates. And if you want your maxed chars to have an xp-bar you need to allow it. The current code only handles chars < max level
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