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05-24-13, 11:26 AM   #1
10leej
A Molten Giant
 
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Join Date: Feb 2011
Posts: 583
Hide frame when pet leaves

So I know how to show/update a frame when the player's pet exists/enters, but how do I hide the frame when the pet leaves?

I figured I could call the same event for enter and leaves and run UnitExists("pet") but that did no good.

source code
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