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03-01-16, 01:06 PM   #52
SDPhantom
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The delay makes sure you have some time before the animation ends. Otherwise, the animation stops and snaps back to the original position before you get a chance to pause it. I'm not entirely sure if AnimationGroup:SetLooping("REPEAT") would crash the game with a zero duration or if it would apply at all, but that might be a possibility.
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Last edited by SDPhantom : 03-01-16 at 01:10 PM.
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