Clear Button Texture and Text LUA Help
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04-25-17, 01:39 AM
A Wyrmkin Dreamwalker
Join Date: Dec 2005
Originally Posted by
This is what I pointed out previously, in edit admittedly so you may have missed it.
Keep a table of buttons as they are created (no pre-determined, fixed table needed), hide them all at the start of the event and only show the ones that actually have a count on any given pass.
One idea, there may be better and it probably need refining.
Cool idea. I'll play with that and see what I come up with. Thanks
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