Originally Posted by jlam
Isn't this what Clique does?
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I played around with Clique earlier, and couldn't manage to make it work without it permanently overriding my keybinds and work in a mouseover-only fashion, i.e. I could no longer cast on my target.
Originally Posted by Vrul
You can look through the code of ImpliedTarget to see how I implemented an @unitframe and @unitmodel conditional. I haven't played in several months or on Classic beta so it may not even work anymore but the basic idea of how to do it should still be sound.
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This is exactly what I was looking for, thank you! Silly me didn't realize to google with the @unitFrame keyword earlier.
Also, thank you for the well-structured and commented code -- the @unitModel implementation especially was interesting to learn.