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02-28-16, 08:27 PM   #20
Layback_
An Onyxian Warder
Join Date: Feb 2016
Posts: 358
Originally Posted by Fizzlemizz View Post
I have to admit I thought SetStatusBarTexture() was just a method that encapsulated Texture:SetTexture which takes either a string path to and image file or r,g,b colour references.

Apparently not, StatusBar:SetStatusBarTexture appears to take either a string path to the image or a reference to an existing image which is presumably what is happening here.

If you:
Code:
local STATUSBAR = LSM:Fetch("statusbar", "fer33");
STATUSBAR:SetTexCoord(0, 1, 1, 0)
frame:SetStatusBarTexture(STATUSBAR);
you would presumably get the desired outcome... I think
Hi Fizzle,

I'vs just tried your method and seems it's not working since STATUSBAR is returning a path to image file not the texture reference
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