I think he was not limiting the editor to just WoW, but also to other games, like Rift. Which also uses lua and potentially xml, as it seems.
Anyway, I second what hankthetank said.
Eventually the only thing that you could score with is a really good lua editor in the long run. Integrated real-time debugger, intellisense with WoW API and global functions, a good context help & API documentation, support for common libraries. Good luck with that.
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