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03-17-19, 12:32 PM   #2
elcius
A Cliff Giant
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Join Date: Sep 2011
Posts: 75
Since i'm pretty sure PlayerModel derived objects can't be masked, i'm assuming you're working with non-animated 3D portraits, which iirc only come from SetPortraitTextureFromCreatureDisplayID, which will discard any set masks and use a standard circle, and also comes with an undefined background tint.
so
Lua Code:
  1. texture:SetMask('Interface/ARCHEOLOGY/Arch-Keystone-Mask');
  2. SetPortraitTextureFromCreatureDisplayID(texture, 83136);
would still result in a circled texture, most likely with a non-black background.

It's quite probable that the hexagonal border in that example is just covering the circle edge.
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