Originally Posted by Rythal
Every mapID should already have it's original Carbonite continent id stored in worldinfo[mapid].Cont
As for the request to update the git... yes I'm bad about that, I don't usually push until I get a bug fixed... i'll try and merge the push's that are there into what I have done so far and update the git to where i'm at now on my lunch break.
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Darn it I'm so stupid why didn't I change the numbers in zones.lua in the first place...
I thought the maelstrom maps are intended to be on continent 8 and got confused...