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11-09-12, 01:58 PM   #30
catastrophile
A Defias Bandit
Join Date: Nov 2012
Posts: 2
Originally Posted by patrick51 View Post
Have been looking over the code. You do realize that it is fully self contained code IE it does not really rely on blizzards code to work? Most if not all of the map add-ons for wow are Basically just map overlays that changes the graphical information or frames and do not really change the way the blizzard UI functions. Carbonate was designed to totally replace the WOW maps and questing info it is not a overlay but a self contained full replacement for the map UI that is also why when you have add-ons like gather mate, gatherer etc they do not show on the carbonate map only the mini map.
Assuming I've followed this all correctly (I've been lurking sporadically since Rythal first tackled this project, bless his heart) . . .

The old Carbonite quest tracking code was self-contained because there was no built-in quest tracking at the time it was developed. Consequently, whenever quests were added, changed, or removed, quest tracking was broken until somebody went in and fixed it. This happened when the Cataclysm patch completely torched the Azeroth quest set, and again when MoP hit.

Since Blizzard now provides the client with some quest information, this is no longer really necessary. The developer could continue maintaining the quest database by hand, but there's another option now.

The other major change that many users, and Rythal, have stated as a desired priority, is cutting many of the peripheral aspects of the addon out of the core functionality. Making the code modular to reduce its footprint basically means a total overhaul. Rythal has also stated a desire to make the end product more accessible so that the community isn't starting from scratch if he goes the way of the original developers down the road and others are left to maintain the addon.

So, in the meantime, we are looking at band-aids to the original add-on until 2.0 comes along. With limited resources and no real compensation, I think that's more than reasonable. I haven't had major problems with any of the last few updates, but yes, the map is a little buggy (it sounds as if there were changes on Blizzard's side that screwed up caves, at least).

Rythal has, to his credit, been fairly modest about his own talents. He's doing what he can to make this work for us, he didn't promise unicorns or rainbows, and especially not immediately. Gotta keep that in mind.