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07-03-19, 12:33 PM   #2
SDPhantom
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Join Date: Jul 2006
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I'd check if prefix is equal to the one you registered for your addon. If user has any other addons loaded that use the comms channel, it may crash yours when you start receiving their data as well. Also, you need to make sure you aren't the sender. Most channels send an echo back with the player as the sender.

PS: I don't know, but it seems like OnCommReceived() being fired with nils is a deliberate design choice. I don't use AceComm, but the underlying API used to access these messages only fires when a message is actually received. It makes sense if it was intended to allow addons to initialize their comm channels. If this is an undocumented effect, I'd be wary of it changing or being removed in the future.
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Last edited by SDPhantom : 07-03-19 at 12:53 PM.
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