This issue has been around for quite a while... but to fix it will require reworking how I'm doing action buttons from the top down, so I've kind of been putting it off given it doesn't actually interfere with game play. However, it's pretty much reached the top of my to-do list now... odds are it will be my project for this week.
Originally Posted by Silenia
nUI is looking great, Scott! Fixing to go check it out on the test server in a few, but wanted to pass this on first. This is from the latest 5.00.02 EBF. Not sure if it was in the previous one as I didn't install that one.
3/1 09:32:18.187 An action was blocked in combat because of taint from nUI - nUI_ActionBar_Button10:Show()
3/1 09:32:18.187 Interface\FrameXML\ActionButton.lua:184 ActionButton_Update()
3/1 09:32:18.187 Interface\FrameXML\ActionButton.lua:339 ActionButton_OnEvent()
3/1 09:32:18.187 nUI_ActionBar_Button10:OnEvent()
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