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05-31-16, 05:55 PM   #2
galvin
A Frostmaul Preserver
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Join Date: Nov 2006
Posts: 265
Well I fixed this by setting the animation key to a dummy frame. Then using onupdate on a scaleframe instead. This way I can scale the whole frame without any graphical glitches. In the onupdate function I use GetProgress to calculate the current scale.

Would of been nice if blizzard code worked nice with childframes when scaling animation.