using both :SetTexCoord and :SetRotation()
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03-27-18, 01:07 AM
A Wyrmkin Dreamwalker
Join Date: May 2009
Thanks all, I'm impressed with the math knowledge a lot of you have, I guess I should have paid better attention at class
Originally Posted by
Maybe, maybe not. Since it is a round texture with something close above you may see a portion you don't want since you are basically rotating a square (tex coords) around a circle.
Quick little test addon (mouse wheel to rotate):
Thank you so much for this!
But unfortunately as you said it is a round texture with something close. I did not take that into consideration when I wanted to rotate the texture.
Guess I have to try to use the animGroup then
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