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04-01-19, 03:50 PM   #3
LudiusMaximus
A Rage Talon Dragon Guard
 
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Join Date: Mar 2018
Posts: 320
Thanks for the quick reply!

I tried
Code:
  -- Set the tooltip to current item.
  if (self:GetBag() == -1) then
    scannerTooltip:SetInventoryItem('player', self:GetID()+39)
  else
    scannerTooltip:SetBagItem(self:GetBag(), self:GetID())
  end
but the tooltips for bank slots remain empty. Am I missing something?
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