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01-03-06, 08:54 AM   #10
Cairenn
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Join Date: Mar 2004
Posts: 7,134
User Interface

· The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.

· There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.

· Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane.

· A "tip of the day" feature has been added to loading screens within the game.

· Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance.

· Auction buyers/sellers will now receive a detailed invoice of the transaction.

· The casting bar has been brightened back up, it was appearing darker than intended due to a bug.

· A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space.

· A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.

· Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags.

· The Friends List and Guild UI will now display when a person is AFK.

· It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window.

· Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings.

· The Ignore command will now ignore emotes.

· The Interface Options Pane has been split up into a normal panel and an advanced panel.

· In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu.

· Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.

· Key bindings can now be saved either globally or on a per character basis.

· Add-ons can now be saved either globally or on a per character basis.

· In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them.

· Added the ability to link enchanting recipes in chat.

· Optimized UI event handling in raid situations.

· Optimized UI layout engine to improve loading times.

· The game will no longer accidentally load UI files that are dropped loose into the top level installation directory.

· The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently.

· New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded.

· The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens.

· A new 9th return value from GetItemInfo() is the inventory icon for the item.

· debugprofilestop() will now return sub-milisecond (floating point) values.

· Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture.

· Added FontString:SetNonSpaceWrap(true|false)

· Added Frame:GetFrameType() which returns the type of a frame.

· Added Frame:IsFrameType("typeName") which returns true if the frame is of type typeName, or a subtype of typeName.

· New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)

· Parent frame scales are cumulative instead of overrides.

· Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name.

· Added Button:SetFont(), which works like the equivalent FontString function.

· Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function.

· Special honor awards show up in the combat log.

· Druids can preview different weapons in the dressing room while in moonkin form.

· Emotes show up in the chat log file.

· Combat messages no longer show up in the chat log file.

· Resurrection spells will return pets to life with the appropriate amount of health and mana.

· Talent improvements to buffs will persist across instance boundaries and logging out.
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