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02-26-19, 05:23 AM   #2
Terenna
A Flamescale Wyrmkin
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Join Date: Jun 2016
Posts: 105
One guess might be that the shards are populated after the player entering world event. You might want to RegisterUnitEvent unit_power, player, and flip the shards there. Since you only care about gaining/losing shards, I would include an if check at the beginning to see if the power type that is changing is shards.
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