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02-13-15, 03:46 PM   #11
Banknorris
A Chromatic Dragonspawn
 
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Join Date: Oct 2014
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Originally Posted by SDPhantom View Post
You could probably dispatch the LearnTalents() call to a C_Timer.After() function.
Code:
/run C_Timer.After(1,function() LearnTalents(a,b,c,d,e,...) end)
The first argument to C_Timer.After() is how many seconds to delay running the function defined as the second argument.
Delaying LearnTalents is not enough since the problem is to unlearn, you can remove the LearnTalents all together and it will still not unlearn all talents. I would say the best approach is to do a "gnomesequencer style", pressing one button per talent. Not as good as a one press but still better than doing manually.

Last edited by Banknorris : 02-13-15 at 04:00 PM.
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