Originally Posted by SDPhantom
You could probably dispatch the LearnTalents() call to a C_Timer.After() function.
Code:
/run C_Timer.After(1,function() LearnTalents(a,b,c,d,e,...) end)
The first argument to C_Timer.After() is how many seconds to delay running the function defined as the second argument.
|
Delaying LearnTalents is not enough since the problem is to unlearn, you can remove the LearnTalents all together and it will still not unlearn all talents. I would say the best approach is to do a "gnomesequencer style", pressing one button per talent. Not as good as a one press but still better than doing manually.