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06-30-05, 10:21 AM   #15
Beladona
A Molten Giant
 
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Join Date: Mar 2005
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posted a reply outlining my thoughts on it...
http://forums.worldofwarcraft.com/th...hreadID=338612

I see this as a worthwhile addition, and think it would be easy to implement.

Think of it this way. Reverse rested xp.

When you spend lots of time at an inn, you gain rested xp. The opposite should be true when you spend lots of time AWAY from an inn. Think about it this way. The longer you play without visiting a location that would give you rested xp, the lower your xp ratio and drop rate chance gets. Don't modify people's stats or anything, as that can be seen as unbalancing. Simply make it so that the longer you play non-stop, the less chance you have of getting good drops (past green) and the less xp you get.

As an addition, they could implement negative rest. If your rest value is below 0, when you finally DO reach a place that allows you to rest, you have to make up that negative amount before you get back into the rested bonus again. So if I played 48 hours straight without resting, and my rest value was something like -200, I would have to gain that -200 to get back to 0 rest, and only then would I be able to acrue rest xp.

I am sure some people would not like the idea of drop rate reduction being tied into rest xp, and I agree that may be a bit much, but from the point of view of trying to prevent true farming bots from gaining anything, it really WOULD be effective...
This would slow people down who play hours on end, and kind of make it so casual players and hard-core players reach levels at relatively the same time. Once you reach 60, the xp ratio drop wouldn't really matter, as you will be doing pvp or raids more than anything...

Last edited by Beladona : 06-30-05 at 10:24 AM.
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