Originally Posted by Mayron
Yes I know sorry I didn't word that well, basically the code is used to create an animated effect of moving UI elements but if you have bad FPS then the OnUpdate script causes the animation effect to run too slowly. I decided to use a loop with the GetTime() function instead to make it run at a set speed rather than depending on your FPS.
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I see you can dinamically slow down the update times on higher fps with "GetFramerate()".