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03-28-20, 05:05 PM   #3
LudiusMaximus
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Thanks so much (again)! :-)
So it comes down to SetTexCoord() once more.


Can I ask a general question regarding this?

If I have a texture file
e.g. Interface/FrameGeneral/UIFrameMetal:



How would I go about to find the correct SetTexCoord() arguments for, say, the texture with the two topright buttom slots?

In this particular case I know that there is the Atlas name UI-Frame-Metal-CornerTopRightDouble, which I found out using Texture Atlas Viewer.

But for any texture in general, how do you find out your desired SetTexCoord() arguments?
Is there a tool for this as well?
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