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08-05-12, 07:24 AM   #2
Brainn
A Frostmaul Preserver
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Join Date: Apr 2009
Posts: 263
looking at the code, this seems to be caused by a change in RDX\Designs\Texts\InfoText.lua, Line 461:
Code:
--VFLT.AdaptiveSchedule("artf_]] .. objname .. [[", ]] .. otherText[desc.ty].interval .. [[, artf_]] .. objname .. [[);
this line was enabled in the older versions, and from what i understand this creates the repaint schedule for TextInfo objects that are registered with repaintType="interval" - in the destroy code you still have the VFLT.AdaptiveUnschedule enabled.

i reenabled the AdaptiveSchedule in the create code and now it refreshes the text as it should again.
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