View Single Post
11-09-05, 06:58 PM   #19
Esamynn
Featured Artist
Premium Member
Featured
Join Date: Jan 2005
Posts: 395
I believe the solution to your problem is to register for the UNIT_NAME_UPDATE event. This event fires when a unit's name changes with arg1 being set to the unit whose name has been updated. When you join a party, I don't believe that the party member's names are guaranteed to be available until this event fires for each one because the client is still retrieving the information in order to make it available to the UI system.

On a related note, I believe the same is true of party member's levels and the UNIT_LEVEL event.

Last edited by Esamynn : 11-09-05 at 07:06 PM. Reason: more information
  Reply With Quote