Originally Posted by elcius
just place them on a 64x64 grid as they are numbered
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If I wanted to do this, I would need the fileID of every tile, right?
I can do
Code:
local testFrame = CreateFrame("Frame", nil, UIParent)
testFrame:SetSize(512, 512)
testFrame:SetPoint("CENTER", 0, 0)
local box = testFrame:CreateTexture()
box:SetAllPoints()
box:SetTexture(207980)
But
Code:
box:SetTexture("world/minimaps/kalimdor/map32_31.blp")
does not work (
any more?).
So I guess I would need a mapping from filename -> fileId somewhere in my lua code?
Is there a conveniant way to get this?
EDIT: Is there a
more conveniant way than to manually create a file like this?
https://gist.github.com/LudiusMaximu...e8ea53d85ec11f