Originally Posted by Mirroar
I did a bit of spreadsheet magic to approximate the spellpower values you were using into an exponential function - https://docs.google.com/spreadsheet/...2hwaFBwUEVmLXc
So you could do something like this instead of using your spellpower table:
Lua Code:
local exp, mult = 1.00936754973658, 68.6945347210951 local spellpower = mult * (exp ^ iLvl)
The error should be pretty small (a max of 4 points of spellpower with the given values, so < 0.1%) and you have the added benefits of it working for item levels not in your table.
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Maybe something was added/substracted to the base of the exponentiation or afterwards? Does blue ever respond to these type of questions?
[offtopic]Mirroar, when can we expect a TopFit update for 5.3 please
[/offtopic]