Bubbles in dungeons
And how to solve the same problem with dungeons?
The C_ChatBubbles.GetAllChatBubbles() function returns the value 0 there.
I can use a function there with a parameter includeForbidden : true
C_ChatBubbles.GetAllChatBubbles(true), then the function bubble:GetNumChildren() does not work:
call 'GetNumChildren' on bad self
Last edited by Platine : 11-19-23 at 08:12 AM.
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