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01-18-12, 08:12 AM   #6
Nimhfree
A Frostmaul Preserver
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Join Date: Aug 2006
Posts: 267
My first assumption is that you should code everything up in just one. Ignore the timing of FPS and the actual clock and just update all of them each time you decide to do work in your OnUpdate script. If that works well and does not slow things down you are fine. If you are really worried about it, you can time the individual calls and determine if their overhead is worth the mathematical comparisons needed to control accessing them.
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