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05-18-16, 01:07 PM   #6
Miiru
A Flamescale Wyrmkin
 
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Join Date: Dec 2008
Posts: 138
I am done with the alertframe now. It was pretty stright forward after your help

Here are some /run commands to test most alertframes incase somebody needs them.

Lua Code:
  1. /run LootAlertSystem:AddAlert("|cff9d9d9d|Hitem:7073:0:0:0:0:0:0:0:80:0:0:0:0|h[Broken Fang]|h|r", 1, specID, 3, 1, 3, Awesome);
  2.  
  3. /run MoneyWonAlertSystem:AddAlert(815)
  4.  
  5. /run AchievementAlertSystem:AddAlert(5192)
  6.  
  7. /run CriteriaAlertSystem:ShowAlert(80,1)
  8.  
  9. /run GuildChallengeAlertSystem:AddAlert(3, 2, 5)
  10.  
  11. /run InvasionAlertSystem:AddAlert(1,20)
  12.  
  13. /run DigsiteCompleteAlertSystem:AddAlert(1)
  14.  
  15.  /run LootUpgradeAlertSystem:AddAlert("|cff9d9d9d|Hitem:7073:0:0:0:0:0:0:0:80:0:0:0:0|h[Broken Fang]|h|r", 1, specID, 3, "Cesaor", 3, Awesome);
  16.  
  17.  /run GarrisonFollowerAlertSystem:AddAlert(112, "Cool Guy", "100", 3, 1)
  18.  
  19.  /run GarrisonShipFollowerAlertSystem:AddAlert(592, "Test", "Transport", "GarrBuilding_Barracks_1_H", 3, 2, 1)
  20.  
  21.  /run GarrisonBuildingAlertSystem:AddAlert("miau")
  22.  
  23.  /run WorldQuestCompleteAlertSystem:AddAlert(112)
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