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01-15-18, 01:43 AM   #21
Kakjens
A Cliff Giant
Join Date: Apr 2017
Posts: 75
Ammako, could you reword your example? At least for me, it sounded confusing.
Edit. OK, this should be more clear:
During ADDON_LOADED event cleanExit obtains the saved value (for example, true). In step 2 the value of cleanExit is changed to false. However, game crashes and the new value of cleanExit isn't saved.
Could detection of crash be attempted by using /played?

Last edited by Kakjens : 01-15-18 at 01:58 AM.
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