In a heroic mode of a final or near-final boss I would accept obscure mechanics such as having to hit cap or near hit cap tanks but this is a normal mode, and in a 10man it has to split the raid into 3 groups that must not miss.
Simple solution without 4.1 is: Put a debuf on ads "The Heat from the Lava surrounding the target makes it impossible for you to miss" or a buff at that phase only "Your senses are heightened making your interrupts unable to miss".
Such a solution would avoid a Game-wide change, which I suspect right now is because of Nefarian.
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