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03-13-19, 09:50 AM   #9
Zam89
A Deviate Faerie Dragon
Join Date: Mar 2019
Posts: 18
Hmm I do not get it to work,

This is the way we creating the template:

Code:
<ItemButton name="GwPaperDollButtonTemplate" registerForDrag="LeftButton" registerForClicks="LeftButtonUp RightButtonUp" mixin="ContainerFrameItemButtonMixin" virtual="true">
        <Size x="49" y="49"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="BACKGROUND" file="Interface\AddOns\GW2_UI\textures\character\slot-bg">
                    <Size x="49" y="49"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                    <TexCoords left="0" right="0.25" top="0" bottom="0.25"/>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <Texture name="$parentRepair" hidden="true" parentKey="repairIcon" file="Interface\AddOns\GW2_UI\textures\repair">
                    <Size x="20" y="20"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>

                    </Anchors>

                    <TexCoords left="0" right="1" top="0.5" bottom="1"/>
                </Texture>
            </Layer>

            <Frames>
                <CheckButton hidden="true" name="$parentCheckButton" checked="false">

                    <Size x="160" y="160"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="10" y="0"></Anchor>
                    </Anchors>
                    <NormalTexture file="Interface\AddOns\GW2_UI\textures\checkbox"></NormalTexture>
                    <CheckedTexture file="Interface\AddOns\GW2_UI\textures\checkboxchecked"></CheckedTexture>
                </CheckButton>
            </Frames>

        </Layers>

    </ItemButton>

    <ItemButton name="GwPaperDollBagItem" registerForClicks="LeftButtonDown, RightButtonDown" inherits="GwPaperDollButtonTemplate" virtual="true"/>
And this to use it:

Code:
<ItemButton name="GwPaperDollBagItem" registerForClicks="LeftButtonDown, RightButtonDown" inherits="GwPaperDollButtonTemplate" virtual="true"/>
or

Code:
<ItemButton name="GwPaperDollHeadSlot" parentKey="head" inherits="GwPaperDollButtonTemplate,PaperDollAzeriteItemOverlayTemplate">
                        <Anchors>
                            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"></Anchor>
                        </Anchors>
                        <Layers>
                            <Layer level="OVERLAY" textureSubLevel="2">
                                <FontString parentKey="itemlevel" inherits="GameFontNormalSmall" justifyH="LEFT">
                                    <Size x="100" y="10"/>
                                    <Color r="1" g="1" b="1"></Color>
                                    <Anchors>
                                        <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="2" y="2"></Anchor>
                                    </Anchors>
                                </FontString>
                            </Layer>
                        </Layers>
                        <Frames>
                            <CheckButton hidden="true" name="$parentCheckButton" parentKey="ignoreSlotCheck" checked="false">
                                <Size x="16" y="16"></Size>
                                <Anchors>
                                    <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0"></Anchor>
                                </Anchors>
                                <NormalTexture file="Interface\AddOns\GW2_UI\textures\checkbox"></NormalTexture>
                                <CheckedTexture file="Interface\AddOns\GW2_UI\textures\checkboxchecked"></CheckedTexture>
                            </CheckButton>
                        </Frames>
                    </ItemButton>
but we get this error all the time:

Code:
3x ...faceGW2_UI\character/paperdoll_equipment.lua:194: attempt to index field 'IconBorder' (a nil value)
...faceGW2_UI\character/paperdoll_equipment.lua:194: in function <...faceGW2_UI\character/paperdoll_equipment.lua:193>
...faceGW2_UI\character/paperdoll_equipment.lua:504: in function <...faceGW2_UI\character/paperdoll_equipment.lua:487>
...faceGW2_UI\character/paperdoll_equipment.lua:531: in function <...faceGW2_UI\character/paperdoll_equipment.lua:512>
...faceGW2_UI\character/paperdoll_equipment.lua:933: in function `LoadPDBagList'
GW2_UI\character/paperdoll.lua:100: in function `?'
GW2_UI\character/character.lua:423: in function `LoadCharacter'
GW2_UI\GW2_ui.lua:506: in function <GW2_UI\GW2_ui.lua:423>
GW2_UI\GW2_ui.lua:588: in function <GW2_UI\GW2_ui.lua:584>

Locals:
self = gwPaperDollBagSlotButton1 {
 0 = <userdata>
in this Code:

Code:
self.IconBorder:SetSize(self:GetSize(), self:GetSize())
Hope you can help me
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