Hey, I'm kind of starting with Lua and I am in the process of building a UI with Lua only addons. What I mean by that is no in game config.
I was wondering if somebody could help me achieve the look f.e. TukUi or qMinimap achieved. It looks like that
A 3px border with black at the outside and grey inside. I looked into the code of qMinimap but I mean nowhere near to understand it.
It would really help if someone could explain to me how to achieve this look/ or how qMinimap does it.
here some of the border code of qMinimap
Atleast I think it is.
Code:
local shadows = {
edgeFile = "Interface\\Addons\\qMinimap\\media\\glowTex",
edgeSize = 4,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
function CreateShadow(f)
if f.shadow then return end
local shadow = CreateFrame("Frame", nil, f)
shadow:SetFrameLevel(1)
shadow:SetFrameStrata(f:GetFrameStrata())
shadow:SetPoint("TOPLEFT", -4, 4)
shadow:SetPoint("BOTTOMRIGHT", 4, -4)
shadow:SetBackdrop(shadows)
shadow:SetBackdropColor(0, 0, 0, 0)
shadow:SetBackdropBorderColor(0, 0, 0, 1)
f.shadow = shadow
return shadow
end
function CreateInnerBorder(f)
if f.iborder then return end
f.iborder = CreateFrame("Frame", nil, f)
f.iborder:SetPoint("TOPLEFT", 1, -1)
f.iborder:SetPoint("BOTTOMRIGHT", -1, 1)
f.iborder:SetFrameLevel(f:GetFrameLevel())
f.iborder:SetBackdrop({
edgeFile = "Interface\\Buttons\\WHITE8x8", edgeSize = 1,
insets = { left = -1, right = -1, top = -1, bottom = -1}
})
f.iborder:SetBackdropBorderColor(0, 0, 0)
return f.iborder
end
function frame1px(f)
f:SetBackdrop({
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
edgeFile = "Interface\\Buttons\\WHITE8x8", edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1}
})
f:SetBackdropColor(.06,.06,.06,1)
f:SetBackdropBorderColor(.29,.302,.29,1)
CreateInnerBorder(f)
end
local function StripTextures(object, kill)
for i=1, object:GetNumRegions() do
local region = select(i, object:GetRegions())
if region:GetObjectType() == "Texture" then
if kill then
region:Hide()
else
region:SetTexture(nil)
end
end
end
end