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09-02-08, 07:04 AM   #11
spiel2001
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Dornaa (and others)

There are known several issues with the (de)buff icon functionality I am working to address. All of them are transient in nature and driving me completely up the wall.

1) (de)buff timers seemingly randomly choose to appear or not to appear on (de)buffs that should have timers

2) (de)buff stack counts randomly choose to appear or not to appear on (de)buffs that should have stack counts

3) in adaptive regions where auras to the player's detriment or benefit are suppose to be displayed, if there are no auras of that type, for some reason the auras of the opposite type are displayed. i.e. The player/target HUD is supposed to display buffs on hostile mobs and debuffs on friendly players. However, if the hostile mob has no buffs, for some reason the region displays the debuffs on the mob instead of being empty... this is why people are seeing all the redundency in (de)buffs in the UI.

4) To the best of my knowledge, this bug is now fixed, but I'm listing it anyway just to be safe and that is there was, previously, an issue with (de)buffs that were on the player/mob not displaying at all. As I said, I'm fairly certain this is fixed, but mention it in case anyone else notices this behavior still occuring.

I am working to resolve all of these, but am admittedly a bit stumped on why any of them are occuring at them moment. I'll sort it out eventually.

Originally Posted by Dornaa View Post
Hi again. Probably been mentioned before, but I find that spells like lightning shield are showing the buff icon, but not the number of charges left. Same goes for my priest's inner fire. Not a huge problem, it's just information that's useful to know in combat.

Many thanks for the hard work!
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