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07-03-12, 10:23 AM   #1
zohar101
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Just so I'm sure I know what I'm doing, replacing current files with whatever files you put up there for rActionBarStyler for example is enough for initial beta test? Or do graphic (blps) and other media files need replacing as well and gotta wait till that's done first? I guess I'm not sure at what point we can start testing?
 
07-03-12, 10:30 AM   #2
zork
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No those are developer only files. Just wait for an updated download. You will be noticed.
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07-03-12, 10:50 AM   #3
Coldkil
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I'm sharing the issues i'm having with my action bars (which are very similar to yours)
- shapeshiftbar needs to be updated due to api changes; the rest semms to be working pretty well but i have still to test vehicle bar and the extraaction button
- rActionbuttonStyler works; the only issue is that everybuitton has a black square around so probably there's something new in the textures
- rBuffFrameStyler works good; dunno if i's an error because i'm not getting anyone but the string formatting for duration simply doesn't work.

Hope it helps you^^ keep up the awesome work.
 
07-03-12, 11:02 AM   #4
zohar101
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No those are developer only files. Just wait for an updated download. You will be noticed.
Sounds good, thanks.
 
07-04-12, 02:47 AM   #5
zork
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I'm nearly done with most of the bars.
- What's left is vehicleexit, petbar, totembar and ExtraActionButton1.



Anyone found a spot to test the ExtraActionButton1?
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Last edited by zork : 07-04-12 at 04:00 AM.
 
07-04-12, 02:56 AM   #6
Coldkil
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Originally Posted by zork View Post
I'm nearly done with most of the bars.
- What's left is vehicleexit, petbar, totembar and ExtraActionButton1.

Anyone found a spot to test the ExtraActionButton1?
The new hm scarlet monastery, before houndmaster you can take some kind of bucked full of meat and throw it at mobs. It uses the extraactionbutton.
 
07-04-12, 03:59 AM   #7
zork
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Thank you.
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07-04-12, 10:28 AM   #8
Sockz0r
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Originally Posted by zork View Post
- What's left is vehicleexit,
vehicle buttons are now:

OverrideActionBarLeaveFrameLeaveButton -- the leave vehicle button
OverrideActionBarPitchFramePitchUpButton -- pitching up button
OverrideActionBarPitchFramePitchDownButton -- pitching down button

but i cant get the textures to work properly =/ let me know if you figure that bit out :P
 
07-04-12, 01:26 PM   #9
zork
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The new OverrideActionBar will take some time. The actionpage transformation that the default bar does has to be copied.
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