oh one last note on the x/y's Im going to assume that the way i had done things before was defaulting to the worldframe, it would apear the world frame works on a different x/y and scale then the UIparent frame does. My reasoning for this is that when i added the parent="UIParent" tag it moved all of my frames and resized them, the grids i had laid out for frame positioning are now off. What was originally an absolute 0 boarder is now sitting off screen and is a x9 instead of x0.
One thought i just had in typing that last sentence is that maybe my viewport code is causing that affect now that my art frames are attached to everything else
![Smile](//cdn-wow.mmoui.com/images/style_mmoi_wowi2/smilies/smile.gif)
hehe ill let you all know if so.