Make a floater use both Execute and Bloodthirst
I tried making a floater that does bloodthirst if execute isn't ready yet, and execute when target is ready.
This is what I did.
Usable(button#Execute): Show
Usable(button#Bloodthirst): Show
Unusable(button#Bloodthirst): Hide, Override:1,2
In the menu where I first placed the skill into the button, I had the execute in it.
With the conditions above, only Execute was showing, the floater never showed the bloodthirst. (think I have to play 2 skills into 1 floater?)
Could I get some help?
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