Maybe we can gather all that in one thread.
I managed to convert oUF_D3Orbs to oUF 1.4.3 now using the latest commit on the beta.
I'm getting bugged party portraits. It's the same behaviour as if I would add a 3D portrait to the TOT-frame that is updated via OnUpdate.
So the portrait is flickering all the time.
Another problem I am having is with the index of UnitAura.
As seen in the top-right corner.
But I think I know why this happens.
I create buffs and debuffs for player independently via self.Buffs and self.Debuffs and not self.Auras. Inside my d3o2_postUpdateAuraIcon(icons, unit, icon, index, offset) funcion I use the index to do this
Code:
local name, rank, texture, count, dtype, duration, timeLeft, caster, isStealable, shouldConsolidate, spellID = UnitAura(unit, index, filter)
But the index from the debuffs is the 1 and 2 aswell but those are indexed by buffs already).
So I'm not sure what I can do here. Is there a different behaviour if use UnitBuff or UnitDebuff instead or is the index the problem?
*update*
Fixed my filter problem by adding self.Buffs.filter = "HELPFUL" and self.Debuffs.filter = "HARMFUL" and parsing this filter into UnitAura()